Are there culturally relevant primary sources that you think could be woven into an engaging learning game for your students?
I just saw an enticing post in the TPS Commons by AnnMaria Demars , Want to Make a Game Using LOC Resources?
In the post, she writes:
"If you'd be interested in making a game with images and other resources from LOC, we have two options (both free because the platform is in beta and we want feedback). We can easily do games in two languages, but you'd need to provide the translation if the second language isn't Spanish."
Option 1 is to use their accessible coding platform yourself (or have a code-savvy student do it).
Option 2 is "We have interns who are doing demo games using the platform. If you'd like to be paired up with one, you can sign up at the same link and just let me know that's what you want. We can discuss your game and what the interns can do (coding) and what you would need to provide (script and resources to include). Of course, they can only use resources that are not copyrighted."
https://www.7generationgames.com/customized-development/ - it lists costs, but as noted above, they are offering free services right now.
Their page also has links to already created games: https://www.7generationgames.com/products/ which includes several bilingual math games (Spanish-English) with culturally relevant features.
7GenerationGames.com webpage example below:
When it costs $250,000 to make a good educational game, you aren’t going to make one that teaches the Lakota language for the 100,000 Lakota living today or the 1,000,000 Guatemalan immigrants.
Decades of research has shown that students learn better when material is presented in contexts that are familiar to them. Making Camp Lakota, for example, teaches about Lakota history and culture, includes instruction in basic division, with games like “Earn your horse” and can be played in English or Lakota.